Friday, September 25, 2009

Locked Door

Going quite well with my "scripted events" article from earlier this week, a short, personal cry of anguish from Alec Meer: "Locked Door":

...

Locked door, I hate you.

I hate the way you are resistant to knives, to guns, to sledgehammers, to rocket-propelled grenades, to weapons that rewrite the very laws of physics, to dark unearthly magic, to punches that can knock a man’s head clean off.

I hate the way I could kick or smash you down in real life, with this puny human body of mine. But I cannot in the grand, escapist fantasy of a videogame.

I hate the way you are so often an easy shortcut for developers unable or unwilling to devise more satisfying obstacles and challenges.

I hate the way you so often lead to nowhere, how you are nothing more than decoration for a wall.

I hate the way I’m expected to give up trying to open you when I see the words “this door has been locked from the other side” or “this door opens elsewhere”, as though they’re a command from God himself.

...

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